Publish a game on Steam
Path from zero to live under Steam Direct: partner paperwork, the $100 app fee, mandatory timing gates, store + build review, required assets, costs, and content Valve will not ship. Sourced from official Steamworks docs (checked 2026-09-09).
Minimum legal path from fee payment to release is about 30 days (fee wait + Coming Soon can overlap once the page is approved). Realistic first-time studio timeline is closer to 6–10 weeks if you rush, or 3–6 months if you want wishlists. You press Release yourself — Valve does not auto-ship approved titles.
Start at partner.steamgames.com/steamdirect. You electronically sign the NDA and Steam Distribution Agreement, then finish identity, bank, and tax setup so Valve can pay you.
| You need | Details |
|---|---|
| Legal identity | Legal first + last name. Company Legal Name must match bank/tax docs — no DBA or friendly name. Individuals use Sole Proprietorship + own legal name. |
| Bank account | Routing number, account number, bank address. Account holder name must match the Legal Company Name you entered. |
| Tax interview | US: W-9 style info. Treaty countries: W-8BEN style. Verified by a third party — typically 2–7 business days; recently issued tax IDs can take longer. Watch email for doc requests. |
| Company form | e.g. “A Washington State corporation”, “A Sole Proprietorship”, “A Quebec limited liability partnership”. |
| Gate | Rule | Why it matters |
|---|---|---|
| 30-day wait | Cannot release until 30 days after the app fee was paid (first titles). | Valve verifies who they are doing business with. |
| Coming Soon | Public Coming Soon store page must be live ≥ 2 weeks before release. | Wishlists, discussion practice, audience warm-up. |
| Store review | Typically 3–5 business days; submit ≥ 7 business days before you need it live. | Page must be approved before Coming Soon can go public. |
| Build review | Typically 3–5 business days; plan ≥ 7. Store presence must be submitted before build review. | They run the game and check claimed features. |
| Adult content | If Mature Content Survey marks Adult Only Sexual Content, store + build must both be ready before store review completes; reviews can run longer. | Stricter payment-processor / age-gate checks. |
Day 0: start tax/ID + pay fee. Week 1–2: finish paperwork, create app, upload assets, write page, set pricing + content survey. Week 2–3: store review → Coming Soon. Keep Coming Soon up while the 30-day fee clock runs. Launch −1–2 weeks: near-final build → build review → set date → green Release App when ready.
After onboarding you get Steamworks access. Two checklists sit on the app landing page: Store Presence and Game Build. Complete starred items, then click Mark as ready for review. Store before build.
| Asset | Size | Notes |
|---|---|---|
| Header capsule | 920 × 430 | Required. Key art + logo; no quotes/extra text. |
| Small capsule | 462 × 174 | Required. Logo must stay legible at tiny sizes. |
| Main capsule | 1232 × 706 | Required. Home carousel / feature placement. |
| Vertical capsule | 748 × 896 | Required. Sales pages / seasonal layouts. |
| Screenshots | ≥ 1920 × 1080, 16:9 | ≥ 5 gameplay shots. Flag ≥ 4 as “suitable for all ages” if eligible (front-page hover). |
| Page background | 1438 × 810 | Optional; otherwise generated from a screenshot. |
| Trailer | per trailer docs | Strongly expected for discovery; follow Steam trailer guidelines. |
Templates and capsule rules: Graphical Assets — Overview. Library capsules and community assets are separate checklist items in Steamworks.
| Lifetime revenue band | Developer share | Valve share |
|---|---|---|
| Up to $10M | 70% | 30% |
| $10M – $50M | 75% | 25% |
| Above $50M | 80% | 20% |
Treat the signed Steam Distribution Agreement as the source of truth for projections. Most indie titles never leave the 70/30 band. No subscription listing fee beyond the per-app Direct fee.
From Steamworks onboarding rules (non-exhaustive). Content must also comply with the Distribution Agreement, Subscriber Agreement, Online Conduct, and Privacy Policy.
Primary acceptance target is games. Non-game software is limited to listed categories (animation, AV production, design, photo, education, finance, player tools, SteamVR tools).
| # | Task |
|---|---|
| 1 | Create partner account; sign NDA + Distribution Agreement |
| 2 | Submit identity, bank, tax; wait for verification |
| 3 | Pay $100 Steam Direct fee (starts 30-day clock) |
| 4 | Create app; fill Basic Info, tags, mature content survey, pricing |
| 5 | Upload capsules, ≥5 gameplay screenshots, trailer, copy |
| 6 | Mark store presence ready for review → fix feedback → Coming Soon |
| 7 | Integrate Steamworks SDK as needed; upload depot builds via SteamPipe |
| 8 | Mark build ready for review (after store submitted) |
| 9 | Satisfy 30-day fee wait + 14-day Coming Soon |
| 10 | Press Release App when you want the title live |
Research compiled 2026-09-09 · Prefer Steamworks docs over third-party guides if anything conflicts.