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Omnath Landfall

High-power (~8) four-color landfall. The plan is extra land drops + fetches so Omnath’s 1st/2nd/3rd landfall triggers fire every turn, then bury the table in tokens and close with Craterhoof or Finale.

Commander · Omnath, Locus of Creation Colors · R G W U Power · ~8 / high Theme · Landfall 100 cards
36Lands
27Creatures
3+Landfalls / turn goal
~8Power level

Why this commander

Omnath, Locus of Creation is the best “fairly competitive” landfall seat: four colors, real card/mana/life for stacking landfalls, and a stack that scales with premium fetches and Exploration effects. Not full cEDH — it wins through value and board, not turn-2 Thoracle — but it will punish mid-power pods and keep up at strong tables.

Game plan

Early (T1–T3)

  • Ramp with Birds / Delighted Halfling / Sol Ring / Nature’s Lore
  • Get Exploration, Burgeoning, or Azusa online
  • Omnath on curve; fetch on opponents’ turns when possible

Mid (T4–T6)

  • Stack Lotus Cobra + Tireless Provisioner + dryads
  • Scute Swarm / Avenger / Felidar Retreat go wide
  • Hold Fierce Guardianship / Teferi’s Protection for the blowout

Late / kill

  • Craterhoof or Finale of Devastation for X≥10
  • Scapeshift → Field of the Dead / Valakut piles
  • Splendid Reclamation + Greenwarden for a second explosion

What you beat / lose to

  • Favored: fair midrange, battlecruiser, greedy value
  • Struggles: true cEDH combo, stax that locks lands, heavy counter wars

Engine packages

PackagePiecesJob
Extra land drops Exploration, Burgeoning, Azusa, Oracle, Dryad, Aesi Guarantee Omnath’s 2nd/3rd triggers
Mana from lands Lotus Cobra, Tireless Provisioner, Amulet of Vigor Turn fetches into explosive turns
Replay lands Crucible, Ramunap Excavator, Six, Ancient Greenwarden, Splendid Reclamation Fetch forever; refill after wipes
Go-wide payoffs Scute Swarm, Avenger, Felidar Retreat, Omnath of Rage, Phylath-style tokens via Avenger Board that finishes with Hoof
Combo-ish lines Scapeshift + Field of the Dead / Valakut; Kodama of the East Tree + bounce lands Mana/board spikes without pure infinite

Piloting tip

Omnath’s third landfall each turn is the card draw — sequence fetches and extra drops so you hit three lands in a turn when you need gas. Don’t crack every fetch on your upkeep if the table is holding interaction; often crack on end step.

Commander (1)

CardQtyRole
Omnath, Locus of Creation 1 commander

Creatures (27)

CardQtyRole
Birds of Paradise1ramp
Delighted Halfling1ramp
Ragavan, Nimble Pilferer1value
Esper Sentinel1draw
Lotus Cobra1landfall
Sakura-Tribe Elder1ramp
Springheart Nantuko1landfall
Bristly Bill, Spine Sower1landfall
Dryad of the Ilysian Grove1drops
Courser of Kruphix1drops
Tireless Provisioner1landfall
Azusa, Lost but Seeking1drops
Ramunap Excavator1recursion
Tireless Tracker1draw
Oracle of Mul Daya1drops
Uro, Titan of Nature's Wrath1value
Aesi, Tyrant of Gyre Strait1draw
Tatyova, Benthic Druid1draw
Scute Swarm1payoff
Risen Reef1value
Ancient Greenwarden1recursion
Kodama of the East Tree1engine
Six1recursion
Omnath, Locus of Rage1payoff
Avenger of Zendikar1payoff
Endurance1hate
Craterhoof Behemoth1finisher

Instants (11)

CardQtyRole
Path to Exile1removal
Swords to Plowshares1removal
Cyclonic Rift1wipe
Heroic Intervention1protection
Teferi's Protection1protection
Fierce Guardianship1counter
Swan Song1counter
Counterspell1counter
Crop Rotation1tutor
Worldly Tutor1tutor
Enlightened Tutor1tutor

Sorceries (10)

CardQtyRole
Nature's Lore1ramp
Three Visits1ramp
Farseek1ramp
Skyshroud Claim1ramp
Cultivate1ramp
Scapeshift1engine
Splendid Reclamation1recursion
Finale of Devastation1finisher
Green Sun's Zenith1tutor
Farewell1wipe

Artifacts (7)

CardQtyRole
Sol Ring1ramp
Arcane Signet1ramp
Chromatic Lantern1fix
Crucible of Worlds1recursion
Amulet of Vigor1engine
Lightning Greaves1protection
The Great Henge1draw

Enchantments (8)

CardQtyRole
Exploration1drops
Burgeoning1drops
Valakut Exploration1draw
Felidar Retreat1payoff
Rhystic Study1draw
Smothering Tithe1ramp
Sylvan Library1draw
Carpet of Flowers1ramp

Lands (36)

CardQtyRole
Misty Rainforest1fetch
Scalding Tarn1fetch
Flooded Strand1fetch
Windswept Heath1fetch
Wooded Foothills1fetch
Arid Mesa1fetch
Prismatic Vista1fetch
Fabled Passage1fetch
Breeding Pool1shock
Stomping Ground1shock
Hallowed Fountain1shock
Steam Vents1shock
Sacred Foundry1shock
Temple Garden1shock
Ketria Triome1triome
Raugrin Triome1triome
Jetmir's Garden1triome
Spara's Headquarters1triome
Hedge Maze1surveil
Lush Portico1surveil
Flooded Grove1filter
Reflecting Pool1fix
Command Tower1fix
Mana Confluence1fix
City of Brass1fix
Exotic Orchard1fix
Field of the Dead1payoff
Valakut, the Molten Pinnacle1payoff
Yavimaya, Cradle of Growth1utility
Boseiju, Who Endures1utility
Otawara, Soaring City1utility
Reliquary Tower1utility
Forest1basic
Island1basic
Plains1basic
Mountain1basic

Total check

BlockCards
Commander1
Creatures27
Instants11
Sorceries10
Artifacts7
Enchantments8
Lands36
Total100

Mulligans & sequencing

  1. Keep hands with 2–3 lands + a ramp or Exploration effect. Four-color greed hands without a green source usually go back.
  2. Prioritize hitting Omnath on curve over casting a greedy 5-drop first.
  3. With Scute Swarm out, fetch aggressively; without it, conserve life vs burn/aggro.
  4. Crop Rotation for Field of the Dead once you have enough differently named lands, or Valakut when mountains are online via Dryad/Yavimaya.
  5. Don’t cast Craterhoof into open Force — bait interaction with Avenger first when needed.

Budget / power dials

Cheaper: cut Ragavan, original duals/fetches → shocks + more basics; swap Fierce Guardianship → Negate; Great Henge → Beast Whisperer.
Harder: add original duals, Mana Crypt/Chrome Mox (if your group allows), Deflecting Swat, more free interaction — approaches fringe cEDH.

Built for canvas.gliffy.tv · high-power Omnath landfall · 2026-08-21