Omnath Landfall
High-power (~8) four-color landfall. The plan is extra land drops + fetches so
Omnath’s 1st/2nd/3rd landfall triggers fire every turn, then bury the table in
tokens and close with Craterhoof or Finale.
Commander · Omnath, Locus of Creation
Colors · R G W U
Power · ~8 / high
Theme · Landfall
100 cards
36Lands
27Creatures
3+Landfalls / turn goal
~8Power level
Why this commander
Omnath, Locus of Creation
is the best “fairly competitive” landfall seat: four colors, real card/mana/life
for stacking landfalls, and a stack that scales with premium fetches and
Exploration effects. Not full cEDH — it wins through value and board, not
turn-2 Thoracle — but it will punish mid-power pods and keep up at strong tables.
Game plan
Early (T1–T3)
- Ramp with Birds / Delighted Halfling / Sol Ring / Nature’s Lore
- Get Exploration, Burgeoning, or Azusa online
- Omnath on curve; fetch on opponents’ turns when possible
Mid (T4–T6)
- Stack Lotus Cobra + Tireless Provisioner + dryads
- Scute Swarm / Avenger / Felidar Retreat go wide
- Hold Fierce Guardianship / Teferi’s Protection for the blowout
Late / kill
- Craterhoof or Finale of Devastation for X≥10
- Scapeshift → Field of the Dead / Valakut piles
- Splendid Reclamation + Greenwarden for a second explosion
What you beat / lose to
- Favored: fair midrange, battlecruiser, greedy value
- Struggles: true cEDH combo, stax that locks lands, heavy counter wars
Engine packages
| Package | Pieces | Job |
| Extra land drops |
Exploration, Burgeoning, Azusa, Oracle, Dryad, Aesi |
Guarantee Omnath’s 2nd/3rd triggers |
| Mana from lands |
Lotus Cobra, Tireless Provisioner, Amulet of Vigor |
Turn fetches into explosive turns |
| Replay lands |
Crucible, Ramunap Excavator, Six, Ancient Greenwarden, Splendid Reclamation |
Fetch forever; refill after wipes |
| Go-wide payoffs |
Scute Swarm, Avenger, Felidar Retreat, Omnath of Rage, Phylath-style tokens via Avenger |
Board that finishes with Hoof |
| Combo-ish lines |
Scapeshift + Field of the Dead / Valakut; Kodama of the East Tree + bounce lands |
Mana/board spikes without pure infinite |
Piloting tip
Omnath’s third landfall each turn is the card draw — sequence fetches and
extra drops so you hit three lands in a turn when you need gas. Don’t crack every
fetch on your upkeep if the table is holding interaction; often crack on end step.
Commander (1)
Creatures (27)
Instants (11)
Sorceries (10)
Artifacts (7)
Enchantments (8)
Lands (36)
Total check
| Block | Cards |
| Commander | 1 |
| Creatures | 27 |
| Instants | 11 |
| Sorceries | 10 |
| Artifacts | 7 |
| Enchantments | 8 |
| Lands | 36 |
| Total | 100 |
Mulligans & sequencing
- Keep hands with 2–3 lands + a ramp or Exploration effect. Four-color greed hands without a green source usually go back.
- Prioritize hitting Omnath on curve over casting a greedy 5-drop first.
- With Scute Swarm out, fetch aggressively; without it, conserve life vs burn/aggro.
- Crop Rotation for Field of the Dead once you have enough differently named lands, or Valakut when mountains are online via Dryad/Yavimaya.
- Don’t cast Craterhoof into open Force — bait interaction with Avenger first when needed.
Budget / power dials
Cheaper: cut Ragavan, original duals/fetches → shocks + more basics; swap Fierce Guardianship → Negate; Great Henge → Beast Whisperer.
Harder: add original duals, Mana Crypt/Chrome Mox (if your group allows), Deflecting Swat, more free interaction — approaches fringe cEDH.
Built for canvas.gliffy.tv · high-power Omnath landfall · 2026-08-21