← Canvas Host Omnath on Scryfall ↗

Claudefall

Mid-power Gruul landfall. Every land is a spell: the deck plays two, three, six lands a turn, and each one that touches the battlefield becomes an elemental, a beast, an extra combat step, or five damage to a face.

Commander · Omnath, Locus of Rage Colors · R G Power · ~6–7 / mid Theme · Landfall 100 cards
38Lands
25Ramp & land-drop pieces
15Landfall payoffs
3.70Average mana value

Why this commander

Omnath, Locus of Rage is both halves of the deck at once — a token engine that scales with land drops, and a damage engine that punishes the table for answering the tokens. Landfall makes a 5/5; when any elemental dies it deals 3 damage to any target. A board wipe cast against Omnath is a Fireball pointed at everyone.

Game plan

Early (T1–T3)

  • Dork, rock, or an Exploration effect — Birds, Llanowar Elves, Sol Ring, Nature’s Lore
  • Get Exploration, Burgeoning, Azusa or Dryad of the Ilysian Grove online
  • Hold fetchlands. They are stored landfall triggers and worth more later

Mid (T4–T6)

  • Omnath, Rampaging Baloths or Scute Swarm — now every stored fetch is a body
  • Lotus Cobra and Tireless Provisioner turn land drops back into mana
  • Hold Heroic Intervention before committing the turn that wins

Late / kill

  • Splendid Reclamation or Scapeshift for one enormous landfall turn
  • Warstorm Surge or Terror of the Peaks converts tokens straight to damage
  • Craterhoof Behemoth or Garruk’s Uprising if it has to happen through combat

What you beat / lose to

  • Favored: fair midrange, battlecruiser, creature decks that trade on board
  • Struggles: Blood Moon and land taxes, graveyard exile, true cEDH combo

Engine packages

PackagePiecesJob
Extra drops Exploration, Burgeoning, Azusa, Dryad of the Ilysian Grove, Wayward Swordtooth Turn one turn into four or five triggers
Stored triggers 9 fetchlands, Harrow, Springbloom Druid, Sakura-Tribe Elder Land drops you can bank and cash in on the turn they matter
Recursion Crucible of Worlds, Ramunap Excavator, Ancient Greenwarden One land triggers landfall every turn of the game
Mass landfall Splendid Reclamation, Scapeshift, Cultivator Colossus, Titania Convert a game of stored land drops into one lethal turn
Damage Warstorm Surge, Terror of the Peaks, Impact Tremors, Purphoros Tokens never need to attack to finish a table

Curve

MVCardsDistribution
17
28
318
410
57
66
73
8+2

61 nonland cards, average 3.70, median 3. The spike at three is deliberate — nearly every three-drop is an extra land drop, a recursion engine, or a payoff that earns on the turn you cast it. The top end is short because the deck wants to cast seven-drops off ramp, not wait on them.

Decklist

Commander

Omnath, Locus of Rage5

Ramp & land fetch — 17

Sol Ring1
Birds of Paradise1
Llanowar Elves1
Arcane Signet2
Sakura-Tribe Elder2
Nature’s Lore2
Three Visits2
Lotus Cobra LF2
Cultivate3
Kodama’s Reach3
Harrow3
Wood Elves3
Springbloom Druid3
Tireless Provisioner LF3
Skyshroud Claim4
Explosive Vegetation4
Nissa, Who Shakes the World5

Extra land drops & recursion — 8

Exploration1
Burgeoning1
Azusa, Lost but Seeking3
Dryad of the Ilysian Grove3
Wayward Swordtooth3
Ramunap Excavator3
Crucible of Worlds3
Oracle of Mul Daya4

Landfall payoffs — 12

Scute Swarm3
Tireless Tracker3
Tunneling Geopede3
Valakut Exploration3
Nesting Dragon5
Zendikar’s Roil5
Akoum Hellkite6
Ancient Greenwarden6
Moraug, Fury of Akoum6
Rampaging Baloths6
Avenger of Zendikar7
Cultivator Colossus7

Mass landfall & land engines — 4

Scapeshift4
Splendid Reclamation5
Titania, Protector of Argoth5
Zendikar Resurgent7

Damage outlets & finishers — 6

Impact Tremors2
Purphoros, God of the Forge4
Garruk’s Uprising4
Terror of the Peaks5
Warstorm Surge6
Craterhoof Behemoth8

Card draw — 6

Sylvan Library2
Harmonize4
Beast Whisperer4
Guardian Project4
Return of the Wildspeaker5
Rishkar’s Expertise6

Interaction & protection — 8

Nature’s Claim1
Vandalblast1
Heroic Intervention2
Beast Within3
Chaos Warp3
Krosan Grip3
Decimate4
Blasphemous Act9

Lands — 38

GroupCardsCount
Fetch Arid Mesa, Bloodstained Mire, Misty Rainforest, Windswept Heath, Wooded Foothills, Prismatic Vista, Fabled Passage, Evolving Wilds, Terramorphic Expanse 9
Duals Stomping Ground, Cinder Glade, Rootbound Crag, Karplusan Forest, Copperline Gorge, Sheltered Thicket, Raging Ravine 7
Utility Command Tower, Field of the Dead, Kessig Wolf Run, Yavimaya Cradle of Growth, Blighted Woodland 5
Basics Forest ×10, Mountain ×7 17

Every nonbasic name is unique, so Field of the Dead switches on early and stays on. Fetchlands count toward both colors — Stomping Ground, Cinder Glade and Sheltered Thicket are all Mountain Forests, so any fetch finds either half of the commander.

Totals

Commander1
Ramp & land fetch17
Extra land drops & recursion8
Landfall payoffs12
Mass landfall & land engines4
Damage outlets & finishers6
Card draw6
Interaction & protection8
Lands38
Total100

Cards marked LF are ramp that is also a landfall trigger. Counting those two and Omnath himself, fifteen cards in the deck fire on a land drop.

Lines that end games

  1. Omnath + Warstorm Surge. Every land drop is a 5/5 that immediately throws five damage at a face. Two fetches and a land for turn is fifteen damage before anyone blocks.
  2. Omnath + Ancient Greenwarden. Landfall triggers double, so one land is two elementals — and Greenwarden replays lands from the graveyard that the fetches keep refilling.
  3. Splendid Reclamation with Omnath out. Cracked fetches, sacrificed Sakura-Tribe Elders and Harrow lands all return at once. Six lands back is thirty power in one trigger stack.
  4. Moraug + a handful of fetchlands. Crack them during first combat. Each hands you another combat phase and untaps the team, and Moraug pumps the attackers each time.
  5. Avenger of Zendikar, then any land. Plants equal to your land count, then a counter on each. Craterhoof or Garruk’s Uprising makes that unblockable trample damage.
  6. Scute Swarm past six lands. Copies start copying. Field of the Dead adds a Zombie per land on top; Impact Tremors makes the count itself the kill.
  7. Blasphemous Act as a finisher, not a reset. With a board of elementals it kills the table’s creatures and points three damage per dead elemental wherever you want it.
  8. Cultivator Colossus into a hand of lands. Discard a land, put it onto the battlefield, draw. It chains as long as you keep hitting lands — with Omnath that is a token and a card every loop.

Mulligan rule

Two or three lands with a green source, plus either a ramp spell or an Exploration effect. A one-lander is a mulligan even with Sol Ring — this deck cannot function on a single land drop per turn. Azusa or Burgeoning with two lands beats a seven-drop with four lands.

Deck legality: 100 cards, singleton outside basic lands, everything inside Red / Green color identity, nothing on the Commander ban list.